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REC-001 / PROJECT FILE
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REC-001 / FULL DOCUMENTATION

CYCLE OF ASHES

In Development

A hardcore RPG concept centered on clan systems, challenging combat, and persistent progression.

RPGCOMBATEXPLORATIONPERSISTENCEREC-001
01 / Project overview

Project documentation

Explore the systems that make up this project. Each section can contain implementation notes, diagrams, screenshots, code examples, testing notes, and development progress.

02 / System registry

System breakdowns

Open a system to inspect its purpose, implementation details, and example content.

01 / Combat State MachineGameplay Engineering

A state-driven combat controller defining player actions, transitions, and interruption rules.

Implementation notes

States are validated centrally. Transitions use explicit conditions to avoid conflicting actions and desynchronize state changes.

02 / Clan & Progression DataProgression Systems

Persistent progression records for clan affiliation, player milestones, and advancement.

Implementation notes

Data is organized into versioned records and validated before persistence.

03 / Server-Authoritative DamageNetworking & Security

Damage evaluation runs on the server to reduce client-side manipulation.

Implementation notes

Clients submit intent; server verifies range, cooldown, and action state before applying damage.

03 / Record status

In Development

This project record is currently marked as in development. Update its status and metadata from the admin project manager.

04 / People

Contributors

Developers who collaborated on this project and the work they contributed.