COMBAT FRAMEWORK
A modular combat framework exploring state logic, detection, abilities, and server validation.
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System breakdowns
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01 / Action State LayerCombat Architecture
A modular state layer for attacks, movement locks, and ability transitions.
Implementation notesEach action declares entry conditions, duration, and cancellation rules.
02 / Hit DetectionGameplay Engineering
A configurable hit detection system supporting multiple attack shapes.
Implementation notesHit queries are filtered by active action and deduplicated per target.
03 / Server ValidationNetworking & Security
Server checks for action legality, cooldowns, and target validity.
Implementation notesServer-side validation remains authoritative; client feedback is prediction-only.
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