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REC-002 / PROJECT FILE
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REC-002 / FULL DOCUMENTATION

COMBAT FRAMEWORK

Prototype

A modular combat framework exploring state logic, detection, abilities, and server validation.

SYSTEMSCOMBATFRAMEWORKREC-002
01 / Project overview

Project documentation

Explore the systems that make up this project. Each section can contain implementation notes, diagrams, screenshots, code examples, testing notes, and development progress.

02 / System registry

System breakdowns

Open a system to inspect its purpose, implementation details, and example content.

01 / Action State LayerCombat Architecture

A modular state layer for attacks, movement locks, and ability transitions.

Implementation notes

Each action declares entry conditions, duration, and cancellation rules.

02 / Hit DetectionGameplay Engineering

A configurable hit detection system supporting multiple attack shapes.

Implementation notes

Hit queries are filtered by active action and deduplicated per target.

03 / Server ValidationNetworking & Security

Server checks for action legality, cooldowns, and target validity.

Implementation notes

Server-side validation remains authoritative; client feedback is prediction-only.

03 / Record status

Prototype

This project record is currently marked as prototype. Update its status and metadata from the admin project manager.

04 / People

Contributors

Developers who collaborated on this project and the work they contributed.